

One is the option to change outfit once earned, some of which provide added in-game bonuses. It swaps snowy peaks and icy ruins for the previous game's jungle island setting, but like the former game, dotted throughout are base camps that provide fast travel points and places where you can beef-up a more confident Lara Croft's skills and weapon proficiency.

The story is effectively played out on several open-world maps in Siberia – with a prologue in Syria. But given how much we adored that game, that's high praise from the off. Those who played the 2013 reboot will instantly recognise Rise – much of the gameplay mechanics are similar if not identical. It has fierce competition for gamers' money, not least because Fallout 4 is out the same week, but it stands out as being one of the most joyful to play, from the first scenes to the last. Rise of the Tomb Raider review: Familiar gameplayĪnd it turns out Rise of the Tomb Raider is one of the most fun and rewarding games out in the build-up to Christmas. Basically, we didn't rush through just to see the story, and are satisfied that we experienced everything the game has to offer. We admit that we didn't quite search for every single hidden item, but anything gameplay-centric we are happy to have found and finished. We ensured we completed all of Rise's side missions and optional tomb challenges too, plus dabbled with hunting and artefact collecting. But it must be said that while some games offer more in terms of how much time they take to complete, there are few available for current generation consoles today that cram so much into the time you do spend with them. So our 18-hours of playtime is indicative, we feel, of a player's first run through.Īnd considering there's no multiplayer, it can be argued that that's not an enormous amount of playtime for a full-price game. We finished every aspect of Rise in a little over a week, playing around two to three hours a day on average. Rise of the Tomb Raider review: Single player
